ideas with no tangibility;
ideas with irrelevant supports;
ideas without value;
ideas' witlessness;
ideas' witnesses;



	The UNIX philosophy ("create things that do one thing well") is a
mandate rather than a suggestion; programs can and will fall under their own
weight if you allow them to become too complex with too many things dependent
on other things. From a software design standpoint I've found this to be very
	However, I think focusing on software complexity is treating the
symptoms of Bad Computing rather than the disease. The core issue is that
humans should not have to change themselves for a machine - the machine should
only ever be changed for the human. After all, a computer is simply a tool.
Interchangeable (right?), repairable (right?), intuitive (right?), and a means
to an end (right?).
	Lately humans have been having to change themselves for machines. There
are easily comprehendable issues - e.g. "I don't have a first name, how do I
fill out this form?" - but there are also denser, deeper problems in this
regard - in fact, even computer literacy education is itself changing humans in
favor of machines. Software should be designed to be basically intuitive to
someone that's never used a computer and ideally need no further skills.
	This probably started with the Old Engineers who were basically
breathing computer before computers were even existent in their modern form.
Graybeards (women and nonbinary fellows included within this word, use your
imagination) didn't need to change themselves for computers because they and
machina were already kin. Then they made simple interfaces for the restivus and
hoped it was enough, and it was for a while.
	Once we defeat the status quo, the rest will be easy.

	The Center for Disease Control in the United States isn't perfect but I
trust them a bit more than a bald guy on Spotify.

	Today's Juneteenth, which is a memory to a pretty cool event, the end
of lawful slavery in the United States.


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